Low abstraction for the win
What language do you use?
I mean right now I’m using a scripting language and it sucks. I mean the language is easy…. But I can’t do bitwise encoding. Had a whole algorithm for optimizing the memory footprint of this one thing…. Just to find what seemed like big blank spots in the api…
Ok great variables basically use a minimum of 64 bits. Completely absurd.
I can get away with byte manipulation… but its not boolean operations… have to read the bits as characters in a string… then set up the logic tree.
It’s not optimal by any means.
I learned basic, then c++, studied comp sci, in college. Have very limited experience with assembly.
Never did C but if the c++ libraries indicate whats missing from c… as well as a few of those syntax shortcuts.
Yeah C is very simple which I like. My favorite combo is C + Lua. Common Lisp for fun. I love C++ but you could have a PHD in C++ alone.
I have no idea what i’m doing with python lol
Convincing or should I blend the road more with the sand ? Or any other suggestions for more immersion?
If you click on tge pic and loom upclose you can see how the road is separate
It looks really good to me. Very convincing!
I think it looks convincing to me too
Ok cool. Im a little worried about the line but if you guys think it looks ok im gonna keep it.
Did you zoom in and look at the line? It looks a little diffrent up close
I can see the line, but wouldn’t that be normal?
Yea i think its normal to see it but when I did the sand on the edges I couldn’t get it to blend with the other sand on the road.
It would be alot more work to blend it …and thats why I was asking. At first I tried to use a transparent and opaque material to just blend into transparent and thet looked right but in unity you cant cast shadows on transparent materials. So u couldn’t see car shadows.
I tried a bunch of stuff and it didn’t work. I have another solution but its like alot of work…so if it looks ok im just gonna keep it
Does this look alright? @Schizbro
Yeah looks alright. Cant wait to try it out!
I’m here now! (formerly magz) I like that blend of the sand texture, how did you pull that off?
Welcome magz
Thanks Mars!
great that you created this thread again
Haven’t done much 3d lately, but I’m thinking of trying to do some characters, may be sci-fi or fantasy. I also have a golf game that I started a year or so ago in Godot, but abandoned it for a long time now
My linux update wrecked both my screen capture and screen shot capability so forgive the quality. View in reverse order. The first two screens are what I’m clicking through… On mesh navigation. Stick input will align to the white circle based on the direction of the viewfield… and if stick input matches one of the route vectors… you move to the next vertex/edge/triangle










